Film influence and playfulness in game design (guest: Phil Walker-Harding) | Ep 149

Published: Thu 20th Feb

Did someone say Phil Walker-Harding? Praise be!

The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!

Timeline:

3:01 - Going Analog's game pick: Rivages.
5:32 - Phil's game pick: Acquire.
9:27 - Going Analog's topic: How Phil's film background influences his game design.
25:56 - Phil's topic: Playfulness in game design.

-----

If you enjoy the show, then we'd really appreciate you subscribing, turning on notifications, spreading the word, and following us:

Web/newsletter: http://www.goinganalogshow.com
Bluesky: https://bsky.app/profile/goinganalogshow.bsky.social
Instagram: https://www.instagram.com/GoingAnalogShow
Facebook: https://www.facebook.com/GoingAnalogShow
Threads: https://www.threads.net/@goinganalogshow
Twitter/X: https://twitter.com/GoingAnalogShow