Top Chef: Game Design Notes

Published: Mon 28th Apr

Jamey discusses the game design of the reality competition cooking show, Top Chef.

Quickfires: providing money instead of immunity

Challenge design: constraints vs freedom, elements of time, savory vs sweet, adapting to new kitchens, cooking for many vs few, local culture, allowing some special ingredients, limited budget

Restaurant Wars: front of house

Winning and immunity: agency of judges (Tom, Kristen, Gail) and feedback, subjectivity, some money, immunity for the next challenge

Elimination: weighing quality of the dish vs how much they embraced the challenge, team challenges where the eliminated player is chosen from the losing team, factoring in last past performance

Last chance kitchen: earned redemption, 2 re-entry points, 3 vs 2 contestants, introducing new contestants

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