30 Tabletop Games that Break the Rules
In today's video I discuss 30 tabletop games that break a common rule of game design.
Panelists
Heavy Gamer (Kari): Obsession - being able to "buy" a worker back sooner (using reputation) gives you a chance to skirt a waiting system that worker placement typically does not allow.
Solo Gamer (Aryn): Too Many Bones - During combat you roll dice for attacks, skills, and defense. Each die has a varying chance of being Bones, which is a miss. But in Too Many Bones you slot any rolled Bones into a track which can later be spent to activate powerful actions. Thus, turning a miss into a potential boon! I have many a time rolled dice purposefully to roll Bones in order to get those boons. As an added incentive the only way to unlock your character's ultimate skill is to spend 6 Bones during one combat engagement. A feat I've only been able to pull off a handful of times!
Family Gamer (Skiler): Earth - This game doesn't limit the number of cards in your hand. It can be a lot to balance, but it makes for very fun memorable moments when you get it all to work together!
30 Games
Scythe: resources are all on the map
Hanabi: you can't see your own cards
The Crew: cooperative trick-taking
Raiders of the North Sea: your workers are my workers
The Reckoners/Magic Maze: no turns or turn order
Risk Legacy: permanent changes
Rising Sun: multiple players can win together
Between Two Cities: partnership in a competitive game
Skull and Ra: player elimination
Don't Get Got: move seats
Forest Shuffle: more than one card on each card
Architects of the West Kingdom: start with all workers
Cat in the Box: no suits until you declare it
Finspan: face-up hands and personal discard (Magic)
Bohnanza/Scout: can't rearrange cards in hand
Dominion/7 Wonders: resources renew
Gloom/Mystic Vale: clear cards
So Clover: holes in cards
Shadows Over Camelot: traitor
Cheating Moth/Cockroach Poker: you can cheat
Tapestry: build outside city limits
QE: no bit limits
High Society: condition or threshold that says you're not eligible to win
A Feast for Odin: overwhelming quantity of worker placement spaces
Aeon's End: deckbuilding without shuffling
Challengers: your deck plays itself
Hamlet: resources anyone generates are for all players to use
Keyflower/Ora et Labora: use other players' buildings
Keyforge: play all cards for free (but with a limit)
Palm Island: no table needed
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podcast link: https://stonemaiergames.com/about/podcast
Intro animation by Jeff Payne https://vimeo.com/jaaronpayne