The Devil's Plan: Game Design Notes

Published: Sat 28th Jun

Jamey discusses the game design of the reality competition show about tabletop and social games, The Devil's Plan.

10. the ill-conceived name
9. first game creates a clear division
8. long game explanations, long games, long episodes
7. ability to study for some challenges
6. challenges that encourage exactly 1 person to be eliminated
5. game with some unknown rules to learn as you play
4. leading to a final head-to-head matchup won by skill, not voting
3. season 1 jail vs season 2 (contestants in jail compete to stay in the game): time auction, play one of two cards, winner gets a piece, living room people will watch
2. hidden clues in the set that lead to secret high-stakes games in both areas
1. use of pieces to determine winners and jail-bound (and elimination); this also offers flexibility on the number of players at any given time

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