Destination X: Game Design Notes
Published: Sat 9th Aug
Jamey discusses the game design of the televised travel competition, Destination X.
8. antagonism
7. difficulty
6. information is currency
5. challenges
4. map room
3. tiebreakers
2. clues
1. skill-based elimination
Become a champion of this channel: https://stonemaier-games.myshopify.com/pages/stonemaier-champion