Clasic Cards and Dice games | Book review
https://a4play.com/products/classic-card-dice-games
At game night, someone always asks… “How to play Go Fish?” “How to play War?” “How to play Rummy?” “How to play Crazy Eights?” “How to play Hearts?” “How to play Old Maid?” “How to play Farkle?” or even “How to play Goldfish?” You smile, but the truth is—you're not 100% sure either.
Now imagine having every answer (and over a hundred more) at your fingertips.
This illustrated guide collects classic card and dice games from across history and cultures, reimagined for 5E, RPG, and TTRPG adventures. Perfect for tavern scenes, downtime diversions, wagers, or just casual play with friends between campaigns.
Inside, you'll find:
Over 100 games—including beloved classics and 40 original dice games.
Clear, structured rules: components, setup, gameplay, tables, and quick endings.
Full-color illustrations and example playthroughs for instant understanding.
Games chosen for fast learning & quick sessions, so they fit any adventure.
Formats: PDF, softcover, hardcover (6” × 9”, ~120 pages).
No more stalling the table while you Google rules—teach in a minute, play in five, and keep the fun rolling.
No more stalling the table while you Google rules—teach in a minute, play in five, and keep the fun rolling.
Bring real-world games into your fantasy world, make your sessions memorable, and answer the eternal game night question with confidence.
How to play Go Fish?
2+ players, 52-card deck. Deal 7 cards each (2–3 players); the rest face down as the pond. Goal: make books (four of a kind). On your turn, ask any player for a rank you hold (“Got any sixes?”). If they have it, they give all of that rank; show each catch and keep asking. If not, they say “Go fish,” and you draw one; if it isn't that rank, your turn ends. When you complete a book, lay the four cards face up and take another turn. If you run out of cards, draw on your turn; if the pond is empty, you're out. Game ends when all 13 books are made; most books wins.