7 Questions from Aspiring Designers

Published: Sun 17th Aug

In today's video, Jamey answers questions from aspiring designers (and publishers), originally for the 2D Con Indie Developers.

00:00 - Introduction
00:37 - Q: What is the best way for an indie developer to approach you?
03:25 - Q: Do you prefer licensing a game or buying the rights to it outright? (When might you choose differently?)
05:17 - Q: What do you look for in a sell sheet?
07:45 - Q: How do you choose who to bring into your company to grow your workforce when you're just starting out?
12:22 - Q: How much time did you spend networking to get into the industry?
14:42 - Q: What kind of events were the most useful to you in your journey to become a publisher?
17:20 - Q: What does your playtesting and refinement process look like?

Related videos:

Pitching to publishers: https://youtu.be/kAR14UNIMHs?si=tw2AmvgF_cdON-sG

Playtesting and Development: https://youtu.be/OwzbYmNRVqM?si=_QH6N9VPr_YUEe3J

Game Design: https://youtu.be/VgEt7PysQgc?si=Bh0JBqQTUCSbD4ru

Become a champion of this channel: https://stonemaier-games.myshopify.com/pages/stonemaier-champion

podcast link: https://stonemaiergames.com/about/podcast
Intro animation by Jeff Payne https://vimeo.com/jaaronpayne