Episode 232 - Joe Hout - Designer of 3 Chapters
In this week's episode we interview Joe Hout, the designer of 3 Chapters.01:33 - Joe Hout's Love for Gen Con02:29 - Joe Hout's Gaming Origin Story03:36 - Twin City Games and Game Design Journey05:03 - The Concept Behind 'Animal Espionage'06:34 - The Transition to Game Design08:35 - Balancing Game Design with a Full-Time Job09:53 - The Art of the Pitch at Gen Con12:45 - The Journey of 'Three Chapters'14:36 - Self-Publishing vs. Working with a Publisher20:13 - Pitching 'Three Chapters'22:11 - Understanding the Game Mechanics of Three Chapters24:06 - Future Projects and Game Design Aspirations25:54 - The Appeal of Lighter Games29:44 - The Importance of Accessibility in Gaming32:58 - The Joy of Game Design and Community35:07 - The Unique Value of Tabletop Gaming36:25 - Celebrating Community and Librarians in Gaming