Debrief: Ruins by John D. Clair

Published: Wed 1st Oct

We break down Ruins by John D. Clair—how card crafting, day/night flips, and a live upgrade market twist a classic shedding game into a tempo puzzle with real stakes. We share what worked, what dragged, and why the match-to-skip rule has us debating house tweaks.• first impressions from World Series of Board Gaming pickup• core shedding structure and exact-size matching• mid-hand upgrades using torches and transparent sleeves• day versus night flips and torch relights• claiming tricked-out cards for future rounds• timing, tempo, and saving a single as a closer• cognitive load of late hands and sorting by effective value• strategy heuristics for anchors, markets, and triples• debate on the match-to-skip rule and table feel• final verdict and why the game sticks with usPlease reach out to us on Instagram. Tell us you love the game, tell us you love the show, leave us a review on YouTube or Spotify or Apple Podcasts. Share the show with others, give us a like and subscribe. However you want to support, please, please support the show.We want to hear from our listeners! Send us a text with recommendations, weigh in on discussions, or just say hi!Support the showAs always, come interact with us online, let us know if you have any feedback, and leave us a review/comment anywhere you get your favorite podcasts! https://www.instagram.com/operation_game_night_podcast/ Show your support for the OGN Crew by contributing to the OGN War Chest: https://www.buzzsprout.com/2396881/support