The Hot Seat - Imre Bartha Interview | Lead Designer for Kite Games
Get ready, Commanders!
We sat down with Imre Bartha, the Lead Designer behind Sudden Strike 5, to understand why Kite Games is taking the franchise in a bold new direction.
After 10 years with Sudden Strike, Imre knows the legacy.
Hear him discuss the tough decisions behind swapping linear missions for a massive, open sandbox experience in SS5. How do they keep it historically accurate while making it fresh?
Find out:
- The difference between scenario and game design in a military RTS.
- Why balancing "heritage players" with new recruits is the biggest challenge.
- Console optimization efforts using the Unity engine.
- First look at the powerful Armored Train system coming soon!
Watch the full playlist here ️ https://www.youtube.com/playlist?list=PLQrYLOdjwRhTEjwjuurLZt5dGibFUaKyl
The Hot Seat is also on Spotify ️ https://open.spotify.com/show/6dqoPr6iktxKgv7ZrW0shC?si=TIrmTUg5Ssua5p1QwMFbxg
