Board Games Insider - episode 402: The One About Pitching to Publishers vs Self-Publishing
James Haeck joins WotC as Senior D&D Game Designer
State of the Industry... from the other side of the planet
Stonemaier Games followers want to buy games from FLGS' in 2026
Should deluxe games have better inserts or better organization upon purchase to make them less overwhelming?
Is playing with *every* expansion too much?
How would y'all “fix” this issue with deluxe versions of Castles of Burgundy and Alhambra, for example?
For a game gathering, how do you determine or organize the games that will be played?
If your intent is preserving the theme and feel behind your game design, should the game be pitched to a publisher?
If you do pitch to a publisher, is it common or even possible to include some level of creative control over the theme and art?
If not going through a publisher, what's the best way of doing development to refine mechanisms and balance?
If not going through a publisher, how much of a risk and a lift would it be to actually get the game made?
Come watch and enjoy!
