Fun Problems

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

Date Episode
28th Jun #62 - Audience Sell-Sheets 3
13th Jun #61 - Amazing Board Game Hooks
9th Jun #60 - An Entire Episode About Drawing Cards
31st May #59 - The Best Design Advice on the Internet – Part 5
23rd May #58 - Audience Sell-Sheets 2
17th May #57 - How to Balance your Board Game Part 2
9th May #56 - How to Balance your Board Game Part 1
9th May #55 - How to Balance your Board Game Part 1
9th May #55 - Catch-Up Mechanisms and Hooks
9th May #54 - Catch-Up Mechanisms and Hooks
3rd May #54 - Would CMYK Publish This?
3rd May #53 - Would CMYK Publish This?
1st May #53 - Critter Kitchen Design Diary
18th Apr #52 - Would AEG Publish This?
11th Apr #51 - Audience Sell-Sheets
7th Apr #50 - Board Game Industry Predictions
28th Mar #49 - Would Allplay Publish This?
14th Mar #48 - Grab Bag Minisode
28th Feb #47 - Why Your (GOOD) Game Won't Sell – Part 2
12th Feb #46 - Why Your (GOOD) Game Won't Sell – Part 1
3rd Feb #45 - The Best Design Advice on the Internet – Part 4
25th Jan #44 - Peter's 2024 Finances (Industry Talk)
25th Jan #44 - Peter's Finances (Industry Talk)
13th Jan #43 Co-designing
13th Jan #43 Codesigning
25th Dec #42 BONUS Holiday Special
24th Dec #41 - The Best Design Advice on the Internet – Part 3
9th Dec #40 - The Best Design Advice on the Internet – Part 2
2nd Dec #39 - The Best Design Advice on the Internet – Part 1
14th Nov #38 - Sell Sheets (Industry Talk)
10th Nov #37 - Fidelity
24th Oct #36 - Rethinking Rethinking Genres
27th Sep #35 - The Third Type of Coop Games
20th Sep #34 - Unhelpful Advice
16th Aug #33 - Play Patterns
20th Jul #32 - Fundamentals of Game Design and the Magic Circle